Page 1 of 1
Microstation V8i -
Up close and personal

Keith Bentley
CTO, Bentley Systems Inc.
It is important to speak with users, go to user
conferences, interact with users online and
meet with prospective users before deciding
what to include in a release, particularly a release
as comprehensive as V8i. Bentley surveys the competition,
talks to programmers and comes up with
a matrix for the project.
The commonality among them is picked up -- and that is
what makes a theme. This is how top themes to describe various
feature sets in MicroStation V8i have been decided,
which fully leverage Bentley’s overall V8i interoperability
platform.
INTUITIVE DESIGN MODELLING
An information model is one component of a 3D model.
MicroStation V8i has techniques for creating 3D models in
MicroStation. The first technique is surface modelling. With
surface modelling, one can draw curves, connect the curves
with surfaces and then combine surfaces and extrude surfaces
to create solids. That is the typical workflow.
In MicroStation, the surfacing tools were not particularly
cohesive. The techniques that one needs to create a surface
from a series of curves involve picking the curves in a certain
order. Now when one picks a curve and decides that it is
going to be the edge of a surface, MicroStation V8i highlights
the direction that the surface is going to emanate from that
curve. If it is wrong, you click on a curve and the arrow points
the other way. The second issue with surfacing in MicroStation
pre-V8i was that the surfaces created from these tools
were not necessarily complete enough to become the edge of
the next surface to be created. However, with V8i, one can
take two surfaces and just push them together and the edges
join automatically.
MicroStation has solids modelling tools: a features solids
toolset and smart solids. But they were too complicated for
the average user. The workflow wherein use of products like
Google SketchUp and Rhino to do conceptual design, trying
to take that from those other products, import it into Micro-
Station, and then use it on the rest of the project is suboptimal.
So in MicroStation V8i, a few very simple concepts
called push-pull modeling were added. The idea is that one
starts with simple forms like a slab and merely take faces or
edges of the slab and push on them. This is very similar to
SketchUp. One can create solid models that are in DGN format
in MicroStation V8i and easily coordinate the work of
someone who did not have much knowledge of MicroStation
V8i with everything else that is going on in the project.
INTERACTIVE DYNAMIC VIEWS
The dynamic views concept is a programming technique
that can be used in many ways.
Dynamic views addresses the issue of
2D versus 3D. It combines the best of 2D
and 3D. What is 2D? It is merely a plane.
If one throws a plane against a 3D model,
planes do some simple things. They
divide the world into three parts – the
left of the plane, the right of the plane
and the stuff that intersects the plane.
If what’s on the right of the plane can
be drawn one way, the left of the plane
can be drawn a different way, and
what intersects the plane can be drawn
a third way, that is what we mean by
dynamic views.
For a 2D user, that view looks a lot like
a drawing spun inside a model. One can
have more than one plane and therefore
can construct drawings that are
like cut-away drawings. It makes the
process of creating the 3D model and
understanding the 3D model much
simpler.
This concept is implemented in Micro-
Station V8i in a couple of ways. When
one describes it in a building application,
typically one is showing where
the section plane intersects the building
according to some pre-defined
angles. But the way one manipulates
the section plane when one is looking
at the 3D model is to merely pick up a
section marker that moves the whole
thing. The other aspect of dynamic
views is that these planes can actually
cut 2D geometry too.
Dynamic views would not be quite as
impressive if it were only a tool that
one could use while in MicroStation
V8i. What one draws using dynamic
views has to also correlate with and get
created in the output. When a PDF file is
created from a series of dynamic views,
all of the section markers have links to
the other views that are exported to
PDF. Take a step back and think about
the workflows -- now one can use 2D
when one wants to but model in 3D in
most other cases.
INTRINSIC
GEO-COORDINATION
When it comes to geo-coordination,
there is a similar problem of 2D versus
3D. In this case, it is the 2D coordinate
systems that Bentley uses for maps and
the 3D spherical coordinate system of
the earth. In the beginning days of cartography,
people used paper maps.
The paper now may be a 3D design file
or have an orientation somewhere
in a state coordinate system, but the
coordinates transformed from the real
world -- latitude and longitude -- to
the Cartesian coordinate system is
complicated.
There is no way one can look at a
drawing that is using one projection
system and a file that is using a different
projection system on the same
view because there are different coordinate
systems. MicroStation V8i
addresses this problem.
"
One can create solid
models that are in
DGN format in
MicroStation V8i and
easily coordinate the
work of someone
who did not have
much knowledge of
MicroStation V8i with
everything else that
is going on in the
project
"
Everyone likes to design their buildings
with their coordinate system
aligned with the front of the building
and the origin of the building. But
when one attaches it as a reference
onto a map, someone has to know
where to put that in the world. Well, by

simply taking a few steps using a tool
like Google Earth, one can get the longlat
coordinates of the site and put that
into the design file. Or by using a GPS
receiver, one can input the information
so that the building model has all the
geo-coordinated information in it. A
typical example of that is sending
something up to Google Earth and
allowing someone else to use your
design in Google Earth, all geo-coordinated
and geo-referenced together.
"
MicroStation
user became a
second-class citizen
though he/she had a
product capable of
doing that. To address
this problem, Bentley
licensed a
rendering engine
from Luxology for
embedding in
MicroStation V8i. Now
it is as easy to create
an impressive,
photorealistic image
as pointing and clicking
a digital camera"
INTEGRATED PRINT
ORGANISER
Plotting from an application like Micro-
Station is not the same as plotting from
Microsoft Word. One does not just do a
File-Print. Instead, one creates print
sets and those sets have to be referenced
together. When changes are
made to project, one needs to reissue
the entire set as a single concept.
MicroStation pre-V8i had some tools to
do that -- called batch plot – but they
have been entirely replaced with Print
Organiser.
With Print Organiser, one can dragand-
drop the drawings that are going
to be part of print set with a GUI interface
using a file that is called a print-set
file and MicroStation V8i will automatically
create the references and attachments
to show that. Then, by just using
the MicroStation V8i print-set command,
a full print set of the entire project
can be generated.
ITERATIVE LUXOLOGY
RENDERING
MicroStation has had tools to create
photorealistic output, but the workflows
that involved exporting from
MicroStation to some other pure rendering
application added some inefficiency.
So far, workflow also segregated
the world into those who can render
and those who cannot render. The
MicroStation user became a secondclass
citizen even though he or she had
a product capable of doing that. To
address this problem, Bentley licensed
a rendering engine from Luxology for
embedding in MicroStation V8i. Now it
is as easy to create an impressive, photorealistic
image as pointing and clicking
a digital camera.
The speed is also impressive. Luxology
can work on multiple cores and it
has tools to export to formats like PSD
files. This apart, the important aspect is
that Bentley has not changed the file
format or added features that forces
retraining of operators. So on the gainversus-
pain scale, MicroStation V8i is
heavily weighted toward gain.